Prop Design

Characters

Illustration And Environment


Timba Games

Prop Design | Character Reskin | Character Design | Environment Assistant Artist

Bravepixel Games

Concept Art | Character Design | Environment Design




2026

2026 March - August
AC Visual Films | Character Designer | Various animated series

Led character creation from concept to final design across four series.
Developed the visual style for multiple animated series, with full character style definition for two of them.
Translated scripts and client guidelines into character designs.
Turnarounds, expression sheets, hand and mouth charts, color options, character variants.
Character layout poses based on storyboard requirements.
Prop design aligned with each series' visual style.

2025

2025 October – January 2026
Forja Studios | 2D Artist & Generalist | Various projects

Rendering and final polish on elements to the final product.
Created and prepared production-ready 2D assets for use in animations and video game development.
Collaborated within a creative team, adapting assets to the project's
2025 September - Present
Gigantes | Freelance Illustrator | Trading Card Game

Created illustrations for a TCG-style card game, working from a starting concept provided by the client.
Proposed compositions and color approaches for each card.
Refined line art and rendered final illustrations for print format.
Iterated through each stage with client feedback.

2024

2024 July - 2024 December
Timba Games | Character Designer
Minkie & Mozzie
Responsible for character design, including original characters, costumes, model sheets (turnarounds), and facial expression guides.
Collaborated with the Art Director to ensure designs aligned with the animation's visual style and narrative vision.
Conceptualized, painted, and scaled backgrounds from initial sketches to final pieces.
Created props from concept to multi-view in Toon Boom Harmony.
2024 February
BravepixelG | Freelance

Dooroseum - Itch.io
Created concept art for Dooroseum, a game jam project published on Itch.io.
Designed the game's backgrounds.
Developed the characters.
Produced the game's assets.
Defined the color palette.



About me!

Hello! I'm Felipe Paz,I'm a Character Designer and Visual Development Artist with experience across TV animation, mobile games, card games, and board games. I've collaborated with studios such as Timba Games, AC Visual Films and Forja Studios, mainly in charge of character design, visual development, and translating scripts into character-driven design. I adapt naturally to cartoon, stylized, and semi-realistic styles, and I've developed and maintained the visual style of an animated series from the ground up across the full cast. I work closely with art directors to deliver production-ready assets that balance creative vision with technical constraints.For animation or video game project inquiries, feel free to contact me at [email protected].

Skills

2D - Clipstudio Paint, Asesprite, Toom Boom Harmony, Abobe Photoshop, Illustrator.
3D - Blender
Languages - Spanish (Native) and English (B2)

Education

2015 - 2020 University of Caldas | Visual Design
Professional Degree in Visual Design
2017 - 2019 Centro Colombo Americano
Certificate in English Language Studies

2023

2023 October - 2024 January
BravepixelG | Freelance

Castle Trap - Play Store
Created pixel art concept art for Castle Trap, a playable mobile game published on the Play Store.
Designed backgrounds, characters, and assets for the game.
Contributed to character animations.
Defined the color palette and contributed to the project's visual identity, ensuring colors were readable and functional for the game's UX.
2023 September - December
Estudios Animeco | Burro y Cebra - TV Show
Designed props for the show based on storyboard requirements and client feedback.
Collaborated with the director and client, incorporating feedback throughout the process.
Designed background layouts for the show, following the director's vision while contributing original ideas
2023 January | April
Freelance Client
The Coward´s Diaries
Prop Design | Character Design | Illustrations

2022

2022 August - October
Estudios Animeco | Background & Character Designer | Los Alimentos Más Pro
TV Show

Designed characters and backgrounds for the show.
Created illustrations for the production.
Maintained the established visual aesthetic, incorporating feedback from the director.

Castle Trap

Responsible for developing Concept Art, Character Design, Environment Design, Animations, Brand Identity and Promotional Images


Dooroseum

Responsible for developing Character Designs, Concept Art, Animations and Environment Design


Los Alimentos Más Pro - Estudios Animeco

Responsible for developing character designs, environment designs, and layouts.


"These images are the exclusive property of Timba Studio. Please do not distribute, share, or use them without prior written authorization."